Math

[|ttp://pbskids.org/curiousgeorge/games/bring_it/bring_it.html]

This Curious George game is a virtual game board, where children must click on a spinner in order to determine the number of spaces to move and progress through mathematical questions. If student moves the incorrect number of spaces, it moves them back to initial spot in order to self-correct. The math problems that are presented are such relating to subitizing, patterns, and comparisons. If answers are inaccurate, a new choice can be made in order to answer correctly.

(Annick Booth)
 * This links to the Program of Studies through Mathematics Grade 1: Number Sense, SLE: 4. Represent and describe numbers to 20, concretely, pictorially and symbolically. **

http://www.gudli.com/preschool/games/pattern-match.html
 * Math 1: Patterns and Relations**

1. Demonstrate an understanding of repeating patterns (two to four elements) by describing, reproducing, extending, creating patterns using manipulatives, diagrams, sounds & actions 3. Sort objects, using one attribute, and explain the sorting rule. I would use this game as a quick review or an introduction to patterning as it is the very basics for students. It does touch on the SLEs in that it allows students to identify attributes fr objects, choose a single attribute and sort its differences in its head and determine the difference between objects.
 * SLEs:**
 * Review:** To the untrained eye this may look like a good engaging game for students to practice patterning, however, the Program of Studies takes patterning much beyond this simple activity. This game does not take into account the fact that students should be able to describe a pattern, identify errors in a patter, describe missing elements of a pattern reproduce or extend a pattern, or apply a pattern using another means (diagrams, sounds..etc).

Game: Farmville Site: Facebook Website: http://www.facebook.com/pages/FarmVille/247757736707 Review: I would most likely use this game as a time management lesson that takes into account the dependance of income on time. In this game, the farmer(you) has to build up their farm by levelling up. A person levels up by planting and harvesting crops. For example, the farmer on his/her first level, can plant strawberries. They take 4 hours to grow and cost 10 farmville coins. After the the 4 hours of growing time, the farmer can harvest the crops for 35 coins for an income increase of 25 coins/strawberry plant. BUT, if the farmer does not harvest in time, the plant will wither and die leaving the farmer out 10 coins. A teacher can also relate farmville to real life by talking about how farmers spend money on crops to try to make money and succeed in life. I found a formula: H=harvest value

C=initial price T=time (in hours) ROI=(H-C)/T

But basically, it can be done as a simple subtraction problem to see which crop yields the most value for your time. Math SLE Grade 3 Math 7. Describe and apply mental mathematics strategies for subtracting two 2 -digit numerals, such as:
 * taking the subtrahend to the nearest multiple of ten and then compensating
 * thinking of addition
 * using doubles

However, in saying all of this. I personally probably wouldn't use farmville in my classroom because of it's affiliation with facebook and how you need an account to access it. If I found a similar game to this with more educational value, I might consider it.

By: Miriam Herbold

http://www.learnalberta.ca/content/mejhm/index.html?l=0&ID1=AB.MATH.JR.SHAP&ID2=AB.MATH.JR.SHAP.SHAP&lesson=html/object_interactives/shape_classification/use_it.html (Marlon Almaden) Grade 5 SLE 7. Identify and sort quadrilaterals, including: • rectangles • squares • trapezoids • parallelograms • rhombuses according to their attributes. This interactive mathematics resource explores the properties of triangles, quadrilaterals and regular polygons and allows students to classify shapes based on their properties. The resource includes print activities, solutions, learning strategies, and a shape guessing game. Great as a review and as a SMART board activity as well.

http://www.learnalberta.ca/content/me5l/html/math5.html Math Live.(Naomi Ference) This link will take you to the intro to this game. Afterwards you will be asked to choose which area you want to focus on. There is a direct curricular link. I chose place value, from the Numbers strand for grade six SLO 1. Demonstrate an understanding of place value, including numbers that are: • greater than one million • less than one thousandth. This is the link for place value...http://www.learnalberta.ca/content/me5l/html/math5.html This game was highly informative, in a lesson format, with quizzes to check for understanding. It used base ten blocks, and place value charts to learn the concepts.It taught how to manipulate base ten blocks to represent ones, tenths, and hundredths, and how to read, and write decimals to tenths, and hundredths. This is a very instructive game, however I do not think it was very engaging to play, because it seemed more like a lesson than a game. I liked the way it was paced in that you could go at your own pace, and review a concept if you did not understand it. It used the language of Mathematics and explained the conventions. I would definitely use it as a prelude to other games about place value because you could assess whether students understood the concept through the questions.

Grade 1 - [] - Ten Frame (Ashley Jensen). This interactive ten frame would work with grade 1 mathematics: General Outcome: Develop number sense. Specific Outcomes: 2. Subitize (recognize at a glance) and name familiar arrangements of 1 to 10 objects or dots. 3. Demonstrate an understanding of counting by: • indicating that the last number said identifies “how many” • showing that any set has only one count • using the counting-on strategy • using parts or equal groups to count sets. This game could be used as an introduction where it is played as a class or in groups as a center. The game offers a variety of questions such as, "how many", "build", "fill" amd "add". I think that this game is very engaging and students are active participants in their learning as they can press their answers on the smart board.

**P of S:** Students will apply mental math strategies to demonstrate an understanding of addition (limited to 1 and 2 digit numerals).
==== **Review:** This would be a fun activity that you could send children to work on in partners on the computers. It would be fun for students because they would be able compete against a friend to see who gets the higher score. Although this game would be fun for a while I am not sure how long it would keep the students' attention and interest. The game doesn't do anything too interactive other then ask students to type in the correct response. Students would probably get bored with it before too long and a new activity would be needed as follow-up. ====

__**Review:**__ I might use this game for 3 mathematics to help my students learn addition. This game asks you to add to a specific number using two or more numbers. The game provides differentiation for students learning in the following manner: while you earn more points by using more than two numbers you can still play the game using simple two number addition. I think this game addresses specific outcomes 6, 9, and 10 by asking the students to think about all the different ways that they can make a number through addition. I found this game reasonably engaging and so long as it was not over-used students would find it interesting as well. Describe and apply mental mathematics strategies for adding two 2-digit numerals, such as: · Adding from left to right · Taking one addend to the nearest multiple of ten and then compensating · Using doubles Demonstrate an understanding of addition and subtraction of numbers with answers to 1000 (limited to 1-, 2- and 3-digit numerals), concretely, pictorially and symbolically, by: · Using personal strategies for adding and subtracting with and without the support of manipulatives Apply mental mathematics strategies and number properties, such as: · Using doubles · Making 10 · Using the commutative property for basic addition facts and related subtraction facts to 18. __**Added by:**__ Jennifer Switzer
 * __Game:__** Addition Blast Off
 * __Site:__** NASA Kid’s Club
 * __Website:__** []
 * __Grade 3: Mathematics:__**
 * Specific Outcome 6**
 * Specific Outcome 9**
 * Specific Outcome 10**

Grade 5 [|Glowla’s Estimation Contraption] (Alvina Tsui) Grade 5 Number Sense: Use estimation strategies, including: front-end rounding, compensation, compatible numbers in problem-solving contexts. Review: This game is great way to get students to apply estimation strategies to solve addition problems, which will help them with their mental math. Con: it only deals with addition and the answer pop-up is annoying.


 * Telemath (Amanda Clark)**

Site: http://www.learnalberta.ca/content/mf5ed/html/math5.html?golesson=13 Grade 4 Math- Area and Perimeter of irregular shapes. In French.

Review: It was a good way to have someone else review how to find the area and perimeter without the teacher always talking at the students. However there was a lot of talking from the cartoon characters also. The students are given a problem to solve and then taken through step by step to review how to solve it. Then they get the student to do it on their own. The problem I had with this site was that even if you got the correct answer on the first try the site often tried to give you hints and reminders of how to solve it...almost like you were wrong. I was always doubting whether I got it right or not. I had to click on continue several times before it went on even though I had the correct answer. This made it fairly long and a lot of reading and talking. I think they could have eliminated some of this and tried to make it more active. The nice thing about this website is that they offer information for teachers, parents, exercises and assessment as well.

[] (Debbie Lemoine) Grade3 Number sense Specific outcome 2. Represent and describe numbers to 1000, concretely, pictorially and symbolically

[|PrimaryGames - Number Eaters] (Karlyn Heil) Grade 4 - Number Sense Demonstrate an understanding of fractions less than or equal to one by using concrete, pictorial and symbolic representations to: • name and record fractions for the parts of a whole or a set • compare and order fractions

Review: Students can choose addition, subtraction, multiplication, division or fractions and practice their skills in this interactive game. The "number eater" is placed on a grid filled with numbers and the student must follow instructions to eat the right numbers. There is also a purple monster that tries to eat you (similar to pac man), this motivates students to think quickly and makes it challenging. For this outcome, the students would play the fraction game.